#ifndef WXSANIMATIONCTRL_H
#define WXSANIMATIONCTRL_H

#include "../wxswidget.h"

class wxsAnimationCtrl: public wxsWidget {
  public:
    wxsAnimationCtrl( wxsItemResData* Data );
  private:
    virtual void OnBuildCreatingCode();
    virtual wxObject* OnBuildPreview( wxWindow* Parent, long Flags );
    virtual void OnEnumWidgetProperties( long Flags );
    wxString m_sAnimation;
    wxsBitmapData m_bmpInactive;
    bool m_bPlay;
};

#endif
